In The Midst of Black Seas
Weapon and Armor Runes
Purpose; Allow rewarding of magical items without binding them to a single type of equipment so if one character desires the enchantment, they don’t risk it being bound to an item which they find unusable or undesirable.
Instead of an enchantments being semi-permanently bound to a weapon or piece of armor, magical enchantments are found in the form of runes and sigils which can easily be added and removed to existing equipment.
Three types of runes exist, though most runes can only be applied to weapons or armor, not both, and any single piece of equipment can only have one rune of each type applied to it.
- Enchantment Runes; Confer bonuses to the equipment, equivalent to a +1, +2, +3, etc. enchantment.
- Power Runes; Confer abilities to the equipment, such as flaming burst, protection from arrows, etc.
- Trait Runes; Adds a minor benefit to the equipment but at a slight cost, such as +1 to hit but -2 to damage. (I may decide trait runes are silly and scrap them, please let me know how you feel about them)
Weapons and Armor must be of at least masterwork quality before runes are capable of binding to them. Switching weapon runes takes the same time as drawing a weapon, while switching armor runes takes 5 minutes.
Possible Trait Runes(feel free to add more if you think of some that seem roughly balanced)
|Reservation||Weapon||+1 to Hit||-2 to Damage||X gp|
|Desperation||Weapon||+2 to Damage||-1 to Hit||X gp|
|Accuracy||Weapon||+1 to Critical Range||-1 to Critical Multiplier||2X gp|
|Cruelty||Weapon||+1 to Critical Multiplier||-1 to Critical Range||2X gp|
|Solid||Armor||+1 to Armor Class||+1 to Armor Check Penalty||Y gp|
|Flexible||Armor||-1 to Armor Check Penalty||-1 to Armor Class||Y gp|
|Heavy||Armor||+1 to Armor Class||-5 to Speed||Y gp|
|Alacritous||Armor||+5 to Speed||-1 to Armor Class||Y gp|
|Resistant||Armor||+2 to Fortitude Saves||-1 to both Reflex and Will Saves||Z gp|
|Responsive||Armor||+2 to Reflex Saves||-1 to both Fortitude and Will Saves||Z gp|
|Resolute||Armor||+2 to Will Saves||-1 to both Fortitude and Reflex Saves||Z gp|