Type: Walled City
Size: Large
Population: 40,000
Overview: Democratic Imperialistic City State based on Slavery and serfdom.

The City sits at the corner of the Sea and two great rivers that flow from it. To the north is a small desert, and to the south are crop fields and markets for imports. It is said that the sun never completely shines on Vashara. There is a constant cloud cover over the city, shielding it’s fair skinned folk from Desert sun’s rays. The City is nevertheless bright. A shining diamond, glowing above the landscape.

City Layout
Vashar is built into 4 districts, 3 being major with 1 intersecting and common to all.
To the North-West is the Great Ur Priest Temple. To the North-East is the Castle Vashar, where the delegates and war-chiefs debate and make decisions. To the South is the Castle Town Commons, where the real work of running a fief gets done. A large road connects the three districts, but is not allowed to be touched by any Vasharan. This road is only for prisoners and slaves.

Great Ur Priest Temple
Many magic schools, interdisciplinary colleges, and Vile Arts Academies make this district thier home. The Temple was obviously once for a specific god, as can be seen by the large face built into the mountain it sits upon, but the face has been eroded by weather and vandalism. It is common practice for those trying to prove themselves to a rival or superior to attempt to break off a large fragment of the face.

Castle Vashar
This brilliant castle, made completely out of granite from the mountain the town sits on, is beautiful to behold and protects treasure and riches from the whole world (and many other worlds). In the courtyard, at midday, the shouts of young men and women can be heard as they train to strike as the arm of the Vasharan race. The halls are brightly decorated with exotic furs and beautiful paintings. Large glass windows, nearly two stories high themselves, allow the gentle sunshine to dance upon the ruby rug covered cobblestone floor. All of the movers and shakers, major politicians, generals, and the rest of the Army reside here.

Castle Vashar Commons
A great market is at the center of this district, with residential areas all around. The Army sets up watch towers where cadets watch the horizon, looking always for returning Conquistadors, rich with plundered goods to bring to the market.

Slave’s Road
The Slave’s Road is, viewed from above, the largest road in the city-state. It is nearly 100 feet wide and is always filled with slaves, chained together, walking in a great circle through the districts. The common people will yell at a slave they wish to take, which will be given to them. The number of Slaves allotted to a single individual is determined by their occupation and repute. New slaves start their march at the castle, where nobles get their pick of the best. Then, they travel to the market. Many who die on the way are pushed by the Keepers (masked men and women who “take care” of the slaves) to the edge of the road, where the common folk scavenge anything they need from them (be it bones, flesh, blood, et cetera). Finally, the march’s final stop is the Great Ur Priest Temple, where the priests get the slaves they need for experimentation, sacrifice, and other dark rituals. Those who are not dead, or have not been picked at the end of the march (which takes about two straight days, never stopping) rejoin it at the beginning of the next group of slaves. Due to this cyclical walk of death and sorrow, there can always be heard a chorus of moans and wails.

This city was “founded” (or rather, taken over and repurposed) by one of the First Forsaken Humans, those thrown out by the gods in exchange for the current breed of Man.


In The Midst of Black Seas Zicks Zicks